The Cleavage Conundrum

A week or two ago I became aware of a sinister plot against me. Actually, it was originally for me, but I was never aware of it, so it wound up being against me after all. “Details?” you say? Why, of course!

Back at school I had this friend. We’ll call her Mia. Mia had a roommate her freshman year (my sophomore year) whom we’ll call Molly. I, of course, noticed immediately that Molly was very cute, but like most other cute/hot girls, I just as quickly stuck her up on the “you can’t have that” shelf. Holes in your self-confidence will do that to you.

And it made sense — Molly had a boyfriend from back home at the time. There was nothing I could do. Fast-forward to my junior year I’m becoming aware of Mia and Molly’s increased presence in my room. They never seemed to stick around, but they drop by for a bit on a frequent basis. Often they show up twice in a given day — once before going to do a thing and then once after. Sometimes they are quite drunk. Sometimes I instead find myself over in the their room watching movies.

More often than not I just happened to notice Molly liked to wear low-cut tops. Very low-cut. All the time it seemed. It was rare that I wasn’t greeted by gratuitous cleavage — enough to faceplant in — whenever she came around. There was one instance in particular where she wasn’t quite sober and I practically got a front-row seat to Boobtown as her shirt hung carelessly and loosely in all the right places.

This was all fine and dandy except that, well, she was off-limits. Cute, probably too cute for me, unavailable, and perpetually off with Mia to do things that didn’t involve me. She and Mia also hung out with this tall guy all the time; if anything I figured Molly would’ve liked him. Not only that but we didn’t talk that much; for the most part Molly was simply a friend of a friend. One who happened to enjoy showing off a large percentage of her breasts to strangers.

That’s just the thing, however. Not even two weeks ago I was told by Mia, in discussing how oblivious I am to things, that there was a very specific reason I was privy to Molly’s curves back then — she had been interested in me. She didn’t actually like showing herself off to strangers. I mean, she did, of course, because all girls do, but apparently the cleavage I saw frequently was specially tailored for me. Additionally, by the time the boobs were coming out around me she was boyfriendless.

I, of course, was oblivious to this because that’s how I am. And why wouldn’t I have been? Molly and I didn’t really talk, so we never hung out in any capacity, and, since my room always seemed to be an intermediary stop between other more important activities, I figured Mia was merely dragging Molly into my presence while she said hi. The two of them were frat party frequenters too, so surely the boobage was intended for someone else. It only made sense that this be case. To me, at least.

Upon hearing this claim of interest back then, I didn’t find myself getting happy at the thought. Rather, I became somewhat agitated over the ordeal. Why hadn’t Mia let me know this back then when it would have been very useful information? Even the slightest, most noncommittal hint — “I think Molly might kind of like you a little. Maybe.” — would have sufficed. As vague as that is it would have clued me in to pay a little more attention to Molly and the things she did. But the boobs should have been enough, right? Why would I need another hint when there is so much excess skin involved, right? Wrong!

On its own cleavage is never enough.

And that, my friends, is the ultimate issue. Girls love displaying their cleavage if they’ve got some display. It’s a normal, casual, everyday occurrence. And guys, growing up in a never-ending sea of half-covered breasts, learn early on not to give it too much mind. Look at them, sure, but don’t look at them. They’re there, acknowledge them, but don’t pay them much mind unless you want to get labeled a pervert.

And so I’m posed with a quandary. How the hell could Molly expect me to notice her supposed interest by merely adjusting herself for extra boobage before she saw me? It strikes me as illogical. Unless you’re doing something directly for or to a guy, no amount of cleavage says “I want you.” Flirting, for instance, is a very good way accentuate cleavage’s message. Without something extra involved, even the greatest of cleavage is most likely to say, “Hi. I have great breasts. Don’t you wish you could squeeze them? Too bad!” Because that’s pretty much what cleavage means to a guy when it’s on a random girl. Without proper accentuation, there is a fairly large jump in logic:

  1. Cleavage.
  2. ???
  3. Making out, dry humping, and sex.

There must be a second step if the goal is to show you’re interested, dammit! And there wasn’t one with Molly! No flirting, no hanging out, no sexy eyes. Nothing. There simply has to be more than me going, “God damn, woman!” in my head whenever you come into my room with half your boobs showing. Especially when you feel unavailable and you’re about to head off to a party and rub your junk all other some other guy’s junk. Do you know how hot it would have been if she’d looked at me and then adjusted herself and looked back? That’s an effective second step! As is dragging me off to your little party and rubbing your junk on my junk.

Alas, I was never able to bridge the logical gap, so I never knew Molly was interested in me back then. And why would I? Guys are usually fairly logical about things even when there are boobs involved. I know it’s hard to believe, but even when faced with such seemingly unsurpassable obstacles, the logical wiring of our brains is still present. Thus, I never did anything with Molly even though the potential was there for greatness.

Sigh.

Posted in Fail, Lulz, Rants | 2 Comments

Pimping the Amazon for free.

Because that’s how I roll, yo.

Amazon kicks a relatively large amount of ass. Most of the nontrivial stuff I buy comes from them. Online shopping is supremely convenient for me: No lines, no dumb people, no whining kids, no traffic, no wasting gas, no putting myself in a dangerous situation just to buy things (automobile accidents kill millions every year), etc. So I have to wait a few days to get my stuff — I’m perfectly okay with that given all the pros.

Recently I’ve been thinking about getting Amazon Prime. The premise is simple — you pay $79 per year in order to get free two-day shipping on every order. Every single one. And if you want to get your stuff in one day instead of two, you pay a mere $4 extra. For someone like me who (still) buys CDs and often only one or two at a time, this could potentially save me a lot of money. And then I also get them in my hands in two days instead of six. In either case Amazon is much more convenient; Best Buy and Circuit City have failed to have what I was looking for so many times it’s beyond laughable.

Another reason I like Amazon is because they have tons of third-party merchants selling through them, and more often than not the prices are lower. I recently bought my mom the entire DVD set of Le Femme Nikita because it’s one of her favorite shows of forever apparently. The list price is a whopping $410, and even though Amazon only wants $277 for it, that’s still a steep price. Through a third-party merchant I was able to get the set for a mere $110 — brand new too. That’s kind of ridiculously awesome!

When I went to check out Amazon told me “You Save: $299.” I laughed out loud.

Prime, however, doesn’t work for third-party merchants, so even if you’ve paid the $79, the option to use Prime isn’t there. Thus, Prime is not very useful on its own or for dedicated third-party users. It’s only when you’re a frequent Amazon shopper does it stand out. I wasn’t aware of just how much until I gave it a little thought.

Here’s an example. Below are four CDs I want (I’m on an emo-ish, post-hardcore kick right now, though the past few I’ve bought have fallen into the melodic black and technical death metal catagories). In the second column is the Amazon price and in the third you’ll find a third-party merchant price plus $5.19 for expedited shipping via USPS. I could go non-expedited for $2.98, but then I’m only guaranteed to get my wares within two weeks, so it’s hardly worth not paying the extra $2.21.

Album Amazon Merchant
Don’t You Fake It $10.99 $5.89 + $5.19 = $11.08
If These Streets Could Talk $13.98 $10.18 + $5.19 = $15.37
Between the Heart and the Synapse $13.98 $10.27 + $5.19 = $15.46
The Earth Sings Mi Fa Mi $14.98 $9.00 + $5.19 = $14.19

In total I’m looking at $53.93 from Amazon Prime and $56.10 from third-party merchants. Notice how the base third-party prices are very good on their own, but when you throw in shipping for every single item, it suddenly doesn’t seem like such a good idea. That’s $20.76 in shipping costs alone — so much shipping, in fact, that the end total turns out to be higher. And then we don’t get the convenience of two-day shipping.

Amazon Prime is definitely a good idea if you frequently buy small items online, especially when you can pool together and have multiple people buying through one account for all the benefits. The $79 fee will pay for itself in no time at all, and after that it should save you quite a bit. The above example probably isn’t the best to demonstrate this, mainly because CDs are almost guaranteed to cost much less via the merchants, but it’s relevant so I went with it anyway.

Update! I found out today that Amazon allows you to add up to four “family members” to a Prime account. The idea, of course, is that people within a family/household can share the benefits without having to buy via a single person, but since there aren’t any substantial checks on person-to-person relationships, you can essentially tell Amazon your buddy is actually your “unmarried partner” or child. A child with his own credit card and address. All they ask for verification is to know each others’ birthdays. Pretty damned awesome if you ask me.

Posted in Win | 1 Comment

An unexpected change!

Notice any thing different about this place? I hope so, because otherwise you might want to get your vision sorted out at a local optometrist’s.

I’ve been sitting on this domain change for awhile now (a month or two). My laziness creeps into damn near everything — okay, definitely everything — I do, and this situation was different. The process was simple; lack of motivation to do anything, as it turns out, is a bitch.

As of 20 minutes ago, so-called “usopro” is gone and has been replaced by “spamfest” — something I feel is more appropriate and intuitive. The previous was simply too out there for most people to get, at least off hand. It made sense to me but I can’t accurately claim the same for others. Sarcastic irony will do that.

To those who never got it, “usopro” was essentially a potential mocking reply to the many overly egotistical cockhats that happen to play the same game(s) online as you. By telling someone they were “so pro” in jest, what you were really saying is something along the lines of, “I know you’re just being a dick. Stop the charades. You’re not that good.”

Maybe you understood it; maybe you didn’t. Hence the change; there’s too much room for error. A spamfest is just that — a spamfest. Everyone knows or can easily figure out its meaning, and as an added bonus it doesn’t have to apply to gaming.

It fits. I’m keeping it. Also, I’m too poor to keep buying domain names.

PS: The original domain name will stick around until it expires, but for now it’s merely forwarding traffic along to the new name. Update your bookmarks if you have them, and may whatever invisible man you believe in bless you for willfully reading through my gibberish.

Also, if the site’s favicon isn’t updating, click here, hit F5 (and then Ctrl-F5 if that doesn’t work), and you should be straight after that.

Posted in News | Leave a comment

This is a post about poop.

I don’t think any website is complete without a post dedicated to poop, so here’s one now.

Half the people in my house have caught the stomach flu that’s been going around recently. It’s the kind that makes you spew liquidy things at high velocity from both ends with enough frequency to dehydrate in a matter of hours. The toilets end up getting major workouts as they’re put through five times their normal paces, and the scent of Lysol hangs ever so delicately (<Borat>not!</Borat>) in the air because disinfectants must be sprayed on everything.

And that leaves me in my current predicament. I’m now an unwilling participant in a game of Diarrhea Roulette. I’ve managed to dodge the bullet thus far (knock on wood), but there’s no telling if in a day or two I’ll end up spending half my waking hours practicing contortionism to get my ass over the toilet and my head within suitable range of the bathtub.

One of the flu catchers is over it by now, but these past few days she’s taken to coughing wildly at night loud enough to keep everyone (including herself, of course) awake. Given the options, however, I’d take the coughs over violent double-ended squirts in an instant if I had to choose. While watery eyes and a painfully red throat aren’t that cool, it definitely beats pooping stinky water 14 times a day. And it beats getting your asshole rubbed raw by toilet paper that seems moderately comfortable the first two times but subsequently makes your sphincter pucker up in fear whenever it approaches.

The last time I was sick — like, really sick, not “Oh, noes! A cold!” sick — was when I contracted pneumonia during my sophomore year at school. Being sick is something I’ve mostly managed to avoid, though I guess my punishment for that might be my constant sinus problems. It’s been years since I last vomited, and the prospect is not one I enjoy, especially when I wouldn’t even be able to properly concentrate on it because I’d be more worried about flinging poo goo about the room.

As far as the pneumonia, during the summer preceding that school year I managed to get two centimeter-long wooden splinters jammed up under my right ring fingernail. It still gives me the willies thinking about that and how much it fucking hurt. I had to go to the doctor and get the nail ripped off with a pair of pliers — no joke! — so they could extract the stabby bits of wood. By the time they were wrapping my finger up the local anesthetic had worn off and I had to endure direct touches to the squishy nougat (comprised of ten million nerve endings of death) where my fingernail had once been.

Fast-forward at least six months and my nail is starting to grow back to its normal state, but I soon realized it had begun to hurt a lot with even the lightest of contact, similar to when the splinters so generously tore their way into what’s got to be one of the most sensitive parts of the human body. And then the nail started turning green on its right side. Turns out it’d managed to get infected, and it was this infection that paved the way for the pneumonia.

While my immune system is usually somewhat strong (I guess; it might just be my avoidant personality keeping me away from people and their cooties), the fingernail infection definitely toppled its defenses, and I guess the bacteria took up residence in one of my lungs. After three days of flu-like symptoms I couldn’t even move out of my chair/bed because I was so weak and sore. A trip to the doctor got me a prescription of some antibacterial pills big enough for a large mammalian being from eons past, and those things cleared both infections right up.

The end? I don’t know where I was going with that little anecdote, but I guess it kept the entire post from being about poop, and that’s good, right?

Posted in Fail, Lulz | 1 Comment

Gamer Resolutions 2009

So, I saw this list of resolutions written for/about game developers and the industry, and in the comments someone said it ought to be done for gamers themselves. I decided to give it a little thought (seriously, not that much), and this is what I came up with!

  1. I will expand my vocabulary. Not every inanimate object, gametype or idea, or unfortunate or annoying event is “gay.” Similarly, not every skilled, loud-mouthed, lucky, or otherwise displeasing player is a “faggot.”
  2. I will come to grips with my own talent (or, more likely, lack thereof). Yes, it is possible to be that good without cheating. Yes, my shortcomings in skill are mostly my own fault because either I don’t practice or I don’t know how to practice. No, it is not lag’s fault every time I die, even if I deeply wish this to be true. And, if I happen to be good — yes, I will stop making fun of lesser-skilled players to pointlessly boost my own ego. It is entirely counterproductive toward keeping a healthily-sized community intact.
  3. I will realize that luck is just as relevant to the gaming experience as skill. Luck is an intrinsic part of life and it exists in games as well. I get this and I will no longer project my own frustrations outward by calling something luck as if to proclaim it illegitimate. Whether it was or wasn’t luck doesn’t matter. I will accept things and quietly move on. Luck will be on my side another time.
  4. I will stop buying DRM-infested games (and music from iTunes). I want companies to stop punishing me for buying their games, and as such I will no longer be a pawn in their corporate schemes. I revel in the idea that ten years from now I’ll be able to give my old games a nostalgic play through without being hampered by DRM authentication servers that have long since gone down. And if my friend wants to borrow a game, I damn sure want to be able to let him do so. If it’s okay to let him borrow a book, a CD, and my car, it’s okay to let him borrow a game.
  5. I will accept that not everything in a game will be 100% balanced and free of bugs even if the game is very good otherwise. I will stop calling certain aspects “cheap” when players who understand how the game works have realized that some items, weapons, or tactics are simply the best well-rounded choices. No multiplayer game in the history of ever has been perfectly balanced. I will get over this because whining about balance and bugs is ultimately pointless. Discussing them calmly and intelligently is fine, but crying about balance directly after getting fragged is lame and serves no useful purpose beyond a failed attempt at keeping my own ego intact.
  6. I will stop buying crapware-infested games. I’d like to keep my computer as svelte as possible, and I will no longer tolerate a game installing who knows how many extra programs that I would never, ever download on my own. Games for Windows Live? Rockstar Social Club? GameSpy Arcade? Fuck off.
  7. I will stop mindlessly jumping onto the hype train time and time again, as if I never learn, because I’ve finally realized the tracks usually end at the edge of a cliff. It’s time for gamers to put games like Halo 3, Gears of War (2), UT3, Spore, Mirror’s Edge, and many, many others on the shelf labeled “mediocre” where they belong — regardless of how many big-name reviews score them 90 and above. I’m going to do my part to stop these giant corporations from pumping out mediocrity and labeling it as the next big thing by not buying their crap immediately or at all. Maybe I’ll rent it, or maybe I’ll wait until it’s $30 or less. In doing so, I hope that companies like Valve, Bethesda, Infinity Ward, Stardock, Crytek, Gas Powered Games, and others will end up in the limelight they deserve much more due to the quality of their products and their community support.

Yeah. That’s all I got. Feel free to add more in the comments.

Posted in Gaming, Lulz, Multiplayer | 7 Comments

Cousin marriage is a-okay.

I guess we can file this one under “things I didn’t expect to learn on Christmas Eve.”

As it turns out, marrying your first cousin has been declared just peachy. Yup, Science said so. Apparently, reports of birth defects have been greatly exaggerated. In reality, the odds of them coming about are no greater than they are when a middle-aged woman decides to have a baby.

According to the National Society of Genetic Counselors, birth defects are 2 to 3 percent more common in children born to first cousins than among the general population — a real risk, but not enough to justify the bans.

Surprisingly enough, first-cousin marriage is currently only banned in 31 states, though if Science has any say in the matter, it’ll soon be zero. “It’s discrimination!” it says. I grew up assuming it was expressly forbidden to want to do your cousin (in the butt) in all states and everywhere. It inherently sounds like incest, and we’re all told that incest just isn’t cool.

But I have been mistaken! Not only were cousin relations used to keep royalty in the family in Europe, but my own state says marriage, sex, and conception with any hot cousins you might have is perfectly alright. And that, of course, is the real issue at hand — doesn’t everyone have a hot cousin?

In the midst of financial crises and an all-out global meltdown, it’s good to know Science still has its priorities straight.

Posted in Lulz, Win | 2 Comments

Sometimes 60 FPS actually isn’t enough.

Counter to this post, you’ll often find that in online games you need more than 60 FPS. Of course, if you’re running an LCD monitor at 60 Hz, you won’t see more than 60 FPS, but that doesn’t mean the experience isn’t a little better. Whether or not it has a measurable effect isn’t necessarily relevant; the feel, placebo effect or not, is often enough.

But sometimes there are instances where 60 FPS is provably and truly not enough. CoD4 provides us with such an example. Being built on some version of the Quake engine, CoD4 has some interesting (and old) relics to show us. One of these is the following, and it has a relatively large effect on gameplay:

At 125 FPS you can jump higher and further than at any other framerate.

Theoretically; I haven’t tested what happens at, say, 250. But isn’t the premise ridiculous? This mess stems from old Quake (3?) code in which a client’s physics simulation is in some part affected by his framerate. Why this ever happened I don’t know, but it still exists in CoD4 a year after release and seven patches later.

In short, those not running the game at 125 FPS simply can’t do some of the movements they could otherwise. If you’re one to use jumping as a tactical way to engage enemies instead of camping corners and whining about “hoppers” (i.e., if you’re decent and not terrible at the game), it’s in your best interest to run 125 FPS if possible.

It’s easy enough to accomplish this (with a suitable computer) by editing your config file. Pop that sucker (config_mp.cfg) open, find com_maxfps, and set it to 125. Before saving, though, find cl_maxpackets and set that to 63. Don’t bother asking me about the last one; I’ve merely heard on multiple occasions that this is what you’re supposed to do. Apparently 125/63 is a smoother experience than otherwise.

Another popular configuration is to set both the above variables to 100. The idea there is that matching these means updates are sent to the server at the same rate as frames are being displayed, so it’s feels more accurate or something. Again, I don’t actually know the ins and outs of it, and it seems not to make a difference, especially since my monitor can do only 75 Hz. I’ve run both setups and other combinations of values but I never felt much of a difference. Aside from the fact, of course, that at 100 FPS my character felt decidedly less limber. Feeling gimped isn’t cool, so I went back to 125 almost immediately.

The best and simplest way I know to demonstrate the difference between 100 and 125 FPS is to load up Crash. There’s a wall by the three-story building that can be mantled but only when running the higher framerate. Below is a shot of where it is (it’s the one in the crosshairs and shot up). Stand next to the wall, look straight up, and jump and hold the key. At 125 you’ll latch onto the top and hoist yourself over; at 100 you’ll slide back down the wall in abject failure.

The blue AK-47 looks the best!

Forgive me, as I completely forgot how to take screenshots without all the HUD and gun. But no matter. With this post I’ve let you in on a little secret (maybe it’s not that secret, but still), so go forth and experiment. Feel the true power of the MP5 when you can outmaneuver anyone and everyone… but only at 125 FPS.

Posted in Fail, Gaming, Multiplayer | 3 Comments

Top Gear does it right.

I’ve always liked Top Gear for their insight and sense of humor, but they’ve seriously outdone themselves now. Their recent review of the Euro-only Ford Fiesta is fucking fantastic. You won’t believe the things they do with this little car. While becoming an overused term, “epic” is probably the best way to describe it.

If you’re wondering, the song at the beginning is the one from the (very awesome) ending of The Mist. It’s The Host of the Seraphim by Dead Can Dance.

It pains me a bit that the selection of decent small cars is so lacking on this side of the pond. It’s only poor people who drive small ones over here; everyone else drives a large, family-sized sedan, a gigantic SUV, or a truck that gets 10 miles per gallon because they sit outside the realm of EPA regulation.

With American cars sucking ass (as demonstrated by our auto industry failing and begging Congress for money), my choices for a new, small, reliable car are basically between the Mazda 3 and the Mazda 3. If the 2006+ Honda Civics weren’t so God-awfully ugly, I could easily see myself checking out an Si, but alas.

My initial want led me to the GTI, but I’m not so sure it’s economical or reliable enough to meet my needs. Plus, these little fuckers are fast, and speeding tickets aren’t something I need. Obviously, the GTI is far more cool than the Mazda 3, but the 3 ain’t too shabby in its own right.

Cost, then, is probably the deciding factor. The GTI I’d want would cost about $24,000 whereas the 3 would be a mere $16,000 or so. $8,000 is no small amount, but not only that, the next iteration of GTIs look fantastic. Since the new versions always lag a few years before making their way over here, perhaps I’ll wait until then to splurge on a 3,000-lb. go-kart.

Posted in Lulz, Reviews, Win, YouTube | Leave a comment

You definitely shouldn’t buy GTA IV.

The other day I mentioned that you probably shouldn’t buy GTA IV for PC. Well, today I’m upgrading that probably to a definitely.

I made that post before any reports of just how terrible and painful the installation procedure actually was started coming in. My post was mostly related to how Rockstar ignorantly thought adding DRM would protect their game. It was more a commentary on the industry’s callous stupidity and greed as a whole with a little specificity added in at the end to demonstrate potential GTA IV annoyances.

Well, the jury is in and it turns out that GTA IV’s problems go far beyond its DRM. All those extra programs required that bloat up the install have been causing a lot of headaches. In short, GTA IV will install SecuROM, Games for Windows Live, and Rockstar Social Club, and it requires that you sign up for and use the latter two to play. It also requires Adobe Flash and Internet Explorer, and if you’ve bought the game through Steam, you haven’t alleviated any of your troubles. Steam merely tacks on yet another layer of bloated abstraction to the process.

But it gets even better! GTA IV will look at your computer’s hardware and will mandate which graphical settings you should use to play. Many games have done this; it’s usually not a problem. However, GTA IV goes one step further by disabling all of the high-quality settings! GTA IV assumes it was built for some mythical alien computer from the future. They call it “future proofing.” I call it laziness. Even systems that can run Crysis on high or maybe even highest can’t do simple things like enable 2x anti-aliasing, run it at their monitor’s native resolution, or alter the object-culling distance.

To top it off, the game isn’t even stable. Reports of crashes have been coming in just as quickly as people pissed off about how difficult it is to get the game installed and started. My guess is the game is completely unoptimized for PC hardware. That would explain both the crashes and the reasoning behind disabling what should be common graphical settings.

Frankly, this is appalling. It’s exactly the kind of thing that will kill off the PC gaming industry if other developers follow suit. But I guess that’s the point, eh?

Here are a few links that demonstrate some of the issues GTA IV has been causing. I’m sure you could find a plethora of others if you looked.

As usual, the customers over at Amazon are doing their best to give the game a one-star rating. GTA IV, then, follows in the same footsteps as Spore, Mass Effect, Far Cry 2, Crysis Warhead, and others. Corporate greed and idiocy has once again pissed off the consumers. Great job, guys. Really.

Luckily, Valve is proving yet again that they know what they’re doing. Apparently it’s quite easy to get a refund if you’ve bought GTA IV via Steam.

Posted in Fail, Gaming | Leave a comment

ASCII Wars

Fresh off the back of posting that last bit about the ever-present possibility of being unjustly banned from a server, it actually happened.

No, seriously. Not even 48 hours after posting, me and my totally awesome in-game alias of S P A M F E S T found ourselves perma-banned from a CoD4 server I’d been playing on fairly solidly for a couple weeks.

Of course, the reasoning behind this ban was slightly different than I’d imagined. There I was, going something like 80 and 25 on some Winter Crash TDM and suddenly I’m greeted with that lovely black screen saying, “Congratulations! You’ve been perma-banned!” The brief explanation of the ban said nothing of being suspecting of cheating but — get this — that the spaces in my name were illegal. Following that was a note saying I should go to the clan website and see an admin.

My reaction? Simply this: “Wat.”

Like a good little sheep I found my way to the clan website. Fittingly, it was quite slow-loading and every action had about 30 seconds of annoyed wait tacked on. I took to the forum and posted a thread entitled HI. YOU JUST BANNED ME FOR NO REASON. to get people’s attention on this matter of serious business. I then set about putting forth evidence proving this to be true.

I mentioned that PunkBuster already disallows all extended ASCII characters in your alias (ø, for instance), so the ban was completely pointless. Spaces, then, are perfectly legit in CoD4 because they’re clearly regular ASCII characters. The issue here was one of a misunderstanding about the regular vs. extended character sets.

Naturally, I’d assumed the people with control of the server were knowledgeable in these things already, but I was mistaken. The first reply I got said that their server was specifically configured to disallow all ASCII characters and that my ban came from my circumvention of such settings. If this were somehow true then every single motherfucker who had ever played on their server should have been banned for even having a name.

I tried to reason with them, stating that ASCII isn’t all bad. There are regular characters and extended ones. You type on your keyboard and you get regular ASCII characters. My name, no matter how many spaces, was perfectly legit. No circumvention required. PunkBuster proved this by never kicking me; my ban was done manually at the behest of some random guy with the power to do so. Alternatively, you can fiddle around with Alt codes and get extended ASCII characters and invoke PunkBuster’s wrath, but I hadn’t done so.

Even facing this evidence they remained steadfast and stated that they’re very strict on their servers — they allowed what they allowed and that’s it. Either I could change my name by removing the “illegal” spaces or the ban would remain in place.

Facing the prospect of looking for yet another decent normal-mode server with a lack of overcrowding, no mods, and a heavy clan/admin presence to limit the asshattery, I decided it was in my best interest to go spaceless. Of course, my name looks much less cool now, but such is life, I guess.

Even other members of the clan agree that my name just isn’t the same without the spaces. It’s disappointing, to be honest.

Posted in Fail, Gaming, Lulz, Multiplayer | 2 Comments