Oh. That’s right. I have a website or something. Okay, I’m lying. I didn’t forget about it, but there have been a couple things getting in the way of updates.
First, I moved circa mid-April. I went from a house in the woods to the lower floor of a duplex in the middle of the city. Well, not the middle — I’m not downtown but in a bustling commercial area filled with bars, restaurants, and white people. So, I was preoccupied with the move for awhile. For instance, before I’d even gotten all my stuff set up there were 4/20 things to take care of in which I ended up in someone’s apartment with two girls and a guy I’d just met. And I went to a bikini contest last week and cheered loudly (drunkenly) for nearly-naked babes and their wonderful booties — it’s not even summer! Oh, city life. You’re crazy sometimes.
But other than that, what’s been the problem? Well, CoD4 itself. Specifically, I’ve grown tired of the pub scene, and since I don’t have any desire to take it up competitively, that doesn’t leave me with many options. Not that I consider TWL or any ladder that advocates the usage of scrub mode competitive, but still. Someone does want to partner up with me for the Million Man LAN, so I suppose we’ll see what happens. The last LAN I went to I played UT2003 with a few friends if that’s any indication as to how much I don’t LAN. It just never seems like it’s worth the trouble. And with this sort of well-known LAN, I’m not guaranteed to bring home any prizes. Locally I’d probably dominate but this is different, obviously. But I guess you can get drunk and say stupid things that don’t get you laid to pretty girls anywhere, so it’d be worth the trip.
But onto CoD4! Its pub scene has become draining. It’s rare to see a good player (or even one I’d call decent) on one of the very few normal-mode servers anymore. Unless something goes terribly wrong (it happens), I generally steamroll the entire server — I played two games today and my scores were 60-8 and 83-11. While it is moderately entertaining to keep count of how many bad players I cause to rage-quit the server in any given game, it’s frustrating at the same time when I remember back to when this game had seemingly thousands of server choices.
The other day I ended up getting banned from one of the few decent servers left in this unappealing scrub-mode-laden landscape. The reason? I was doing too well. Usually when I rail on some server people just leave or call me a hacker, but in this case one of the negative-ratio neckbeards playing had admin access, so he kicked and banned me and a couple other people for either destroying everyone or having an annoying play style involving C4 and spamming LMGs through walls. Dumb. If you’re wondering, the server was called something along the lines of “A FRAGGN GOOD TIME.” The admins are easy to spot — they wear ROW| tags and they’re bad at the game.
In the end, the game is losing its appeal because I can be assured of a few things damn near every time I play.
- There won’t be many servers to play on (normal mode, 20 or less players).
- People will leave while I’m there. Maybe I’ll get in two decently populated games.
- I’ll probably be called a hacker.
So, like I said via text chat after the 83-11 game I mentioned above, “God, I need to find a new game. Nothing left in this one but terribads.” That is the crossroads I’m currently situated in. I need a new game to get pulled into. I have a few options, but unfortunately it takes a certain something for a game to grab my attention enough for me to play it for more than a week (or a month if it’s decent). That’s why I’ve been playing CoD4 for as long as I have — nothing has grabbed me since.
My options are limited but good, I think. I recently started playing Chrono Trigger (old school, bitches!) and I bought Left 4 Dead a few weeks ago, so that’s something. However, I haven’t played L4D a single time since it arrived. Perhaps the thought of having to actually talk to and work with other Internet people is turning me off to it; I’m used to silently lone-wolfing it and doing better than everyone. Then there’s TF2. I played it for a month a long time ago and then promptly lost any and all interest in it for some reason. It’s been updated a ton since then and is probably quite different, so I should give that one another shot.
Then there are RL™ games like D&D and Magic that I could pick up. My boss is a huge nerd (with a hot wife), so he’s into this sort of stuff and wants to be a dungeon master. I’ve never played these types of games, mainly because when I was exposed to them in middle/high school it was always a bunch of fat fuglies playing them, and I didn’t want to be like them. Now that I have proof that one can play these and still bang hotties, I’m more open to the idea.





Ten Dollars for Equality
As you may or may not have heard, Activision wants to price the next entry-level CoD at $60. Yes, fellow PC gamers, they want us to pay what consolers shell out without question for no reason other than the fact that they want us to. Naturally, it seems many are up in arms about this.
“What’s the big damn deal?” you ask. “It’s only $10 more for a game that’s guaranteed to be at least as good as CoD4.”
Yes, that is certainly one way of looking at it. However, consider this — at its core CoD4 is not nearly as good as most people think. Oh, sure, it’s good, and even I can recognize that, but it’s not good in the way that a cold beer after a long day at work is good. It’s not good like taking a girl out and getting your snog on afterward. Yes, CoD4 boasts a very enjoyable and well put together single-player experience and provides a multiplayer game that thousands upon thousands have spent many hours playing.
However, if you look past all the glitz and glamor it’s not hard to see a flawed inner core. The heart of CoD4 is a console game ported to PC. Anyone of decent skill will tell you game is not balanced for PC play, and this is mostly because the weapons and gameplay elements were designed and balanced in and around an environment in which sticky crosshairs and auto-aim play a huge role. The evidence is everywhere — the G3 and G36C are hardly competitors, the M16A4 is not overpowered as so many console enthusiasts have been whining for the past nearly two years, the shotguns fail to impress, the sniper rifles are only effective on a handful of maps (even then an assault rifle with Deep Impact will net you a better score 95% of the time), and most of the remaining weapons are useless fluff. True balance is something of which the PC version of CoD4 has little.
But we happily paid $50 for our beloved console port because, well, CoD used to be and was supposed to be a PC series. Little did we know we were buying into a sad realm in which PC gaming is no longer a factor in the development of cross-platform games. We are, rather unfortunately, a mere afterthought. Just follow the money — the real profit is in the consoles, so why pay us any mind at all?
It’s not just about balance, however. By now we’re all intimately familiar with those four extra maps we got in a map pack not too terribly long ago. What you may not know is that we almost never got them. That’s right — IW was perfectly okay with never releasing those maps for us PC gamers because they knew we wouldn’t pay for them. And why would we? True PC game developers have been releasing free content for their games for years and years. It was one of the bonuses of going the PC route that wasn’t afforded to consoles until Xbox Live and similar services showed up. Releasing free downloadable content is and always has been expected; why should we pay extra for a measly four maps? Especially when companies like Valve and Epic have made it a habit to release huge amounts of content for free simply to support the game and its players.
In contrast IW wasn’t too keen on letting us play these apparently awesome maps unless someone footed the bill. That task fell to NVIDIA, a company who proved that they were pretty damned awesome dudes when they “sponsored” the release of the map pack on PC. By “sponsored” I of course mean “paid for.” Yes, you have NVIDIA to thank for every sniper headshot you’ve pulled off on Creek and every spammed machine gun round that find its way into your chest through the worthless cover on Killhouse. This is why we received the map pack many months after the console players were already enjoying them — IW was going to keep the maps to themselves until NVIDIA showed up. Which brings us to my ultimate point…
If we’re going to be paying a console price for our PC (console) game, will we be treated as equals?
At $60 we are paying just as much as any console player, so I tend to believe we ought not be completely shunned this go ’round. Will IW put any effort whatsoever into properly balancing the next CoD for PC? When map packs and updates are released will we find them available right alongside their console counterparts? If not, why the fuck not? And why in hell should we pay IW extra money to get boned once again?
Because that is the will of corporate whores. I know in my heart that the PC version of the game will get no better treatment than CoD4 did. From a purely business perspective it’s a waste of time and money — the game sold millions as it was even if its multiplayer was extremely iffy on the balance. Most players are fucking terrible at the game anyway; balance isn’t something 90% of the players will ever inherently understand or notice. I mean, there are still a ton of people whining about Juggernaut simply because they cannot understand gameplay balance. Additionally, of all those fucking terrible players, very few of them would ever pay extra money for a map pack. It’s easy to justify such a purchase on a console due a lack of piracy and the pseudo transparency of buying things with “points.” But a map pack isn’t something anyone on a PC will pay for. Ever. As a result, IW has no reason to release the maps to us without some random third party “sponsoring” their release to get their name out there.
It’s a win for both IW and whomever decides to pony up the cash. But it’s always us lowly PC gamers suffering in the end.
There’s another consequence of this extra $10 — if the game is anywhere near as successful as CoD4 at this price, you can rest assured that all future PC games for any publisher will sport a $60 price tag as well. PC gaming is already plagued with DRM and steadily shorter, more dumbed down, and increasingly forgettable games. The last thing we need is to pay extra for such mediocrity.